![]() ![]() Jaden will race swoop bikes, get stuff blown up by placing markers for Wedge to target with his X-wing, escape a mutated Rancor while battling multiple Reborn, be hunted by a self-appointed Imperial Warlord, go one on one with Boba Fett, and experience Tremors Star Wars style. The 15 side missions range from a few minutes in length to almost an hour, each one providing different experiences. I took a week and a half break from JA to play a different game ( The Last of Us nonetheless) and when I returned, it was as easy to pick up the game’s story as if I just unpaused the whole thing like some movie. Even though this new mission structure allows for tons of variety, it’s Jedi Academy’s most polarizing feature. Players have 5 selectable side missions (“official Jedi business”) to be played in any order and upon beating 4 of them, the option to either finish one more or continue the story is presented. Besides only four main story missions, time is largely spent on side missions (very) loosely tied into the overall narrative. The story isn’t the strongest of the series (not like story or character development were ever very strong with this series anyways), largely due to the mission based structure compared to story based mission structure of the previous entries. The decisions by Luke and Katarn to uncover the truth are questionable and they catch on to the Ragnos’ cults’ scheme far too late, leaving seemingly everything in the hands of their newest apprentice Jaden. ![]() soon find out that the cult group Disciples of Ragnos, who knocked down the shuttle, has possession of a specter which can drain Force power from Force nexuses. ![]() Under the tutelage of Kyle Katarn, it’s up to Jaden to uncover the nefarious deeds of the Disciples of Ragnos and the Reborn Empire, stopping them once and for all. On the flight in to Yavin IV, the shuttle Jaden and Rosh occupy is knocked down by unidentified Reborns with an unknown weapon. Unfortunately Jaden isn’t alone, being befriended by the (enormously) annoying Rosh Penin. Instead of series stalwart Kyle Katarn, players control Jaden Korr (a lot more on him/her later), a Force-user who constructs a lightsaber without any formal training, which basically acts as an instant invite to Jedi school with Luke Skywalker. Jedi Academy takes place in Legends 14 ABY, just two years after the events of Jedi Outcast. Thus we were blessed with a little diddy called Jedi Knight: Jedi Academy, a game that expands on Jedi Outcast in numerous meaningful and critical ways and falls short in only a handful of categories. While Raven Software had set the bar pretty high with its first game in the Jedi Knight series, instead of trying to emulate it, they set out to change expectations with their sequel. Following up on successful games is never an easy feat (like moderately unsuccessful sequels Rogue Squadron III: Rebel Strike and The Force Unleashed II anyone?), especially if the previous game was Jedi Outcast. ![]()
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